Ultima VI - The False Prophet
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- Publication date
- 1990
- Item Size
- 20.8M
Also For
Amiga, Atari ST, Commodore 64, FM Towns, PC-98, Sharp X68000, SNES, Windows
Developed by
ORIGIN Systems, Inc.
Published by
ORIGIN Systems, Inc.
Released
1990
Pacing
Turn-based
Perspective
Top-down
Genre
Role-Playing (RPG)
Setting
Fantasy
Gameplay
Puzzle elements
Visual
2D scrolling
Description
Several years after having restored Lord British to his rightful position as the monarch of Britannia, the Avatar is captured by demon-like creatures and placed on a sacrificial altar. His friends Iolo, Shamino and Dupre appear just in time to save him. In the Britannia castle, the Avatar learns that his abductors were gargoyles, a race of enigmatic creatures who have recently invaded Britannia and occupied the shrines of Virtue. As the Avatar embarks on a quest to liberate Britannia, he begins to gain insight into the gargoyles' true motives, and realizes that it is his duty to achieve peace and understanding between the two races.
Ultima VI is notable for having a fully continuous world. There is no "world map" in the game; all the locations are seamlessly connected to each other, turning the game world into an open environment. Compared to the previous installments in the series, the game focuses more on quests and exploration rather than on combat. The latter no longer involves separate screens; battles occur during exploration, without any transitions. The turn-based system from the previous games has been preserved.
The interface has been re-designed, the original key-bound commands co-existing with selectable command icons and mouse-based interaction. The game world is more detailed than in the previous games, with a large number of various objects that can be manipulated or added to the inventory. Conversations are more extended, with a wider selection of topics, including many personal ones unique to specific characters. The player is also able to conduct extensive conversations with the Avatar's companions, as well as split the party and control the characters separately. Some important topics may be highlighted during text display, to facilitate further dialogue, which requires the player to type the desired conversation topics.
Like in the predecessors, the player is free to explore the game world from the beginning of the game, and visit locations in any order. Following the main quest and obtaining specific items and information is necessary to complete the story; however, the player can also opt to bypass a large part of it by using previous knowledge of the game or outside help. The FM Towns version has full voice acting for all the conversations, in English and in Japanese.
From Mobygames.com. Original Entry
- Access-restricted-item
- true
- Addeddate
- 2014-12-22 09:25:49
- Emulator
- dosbox
- Emulator_ext
- zip
- Emulator_start
- ultima6/ULTIMA6.EXE
- Identifier
- msdos_Ultima_VI_-_The_False_Prophet_1990
- Mobygames_also_for
- Amiga, Atari ST, Commodore 64, FM Towns, PC-98, Sharp X68000, SNES, Windows
- Mobygames_developed_by
- ORIGIN Systems, Inc.
- Mobygames_gameplay
- Puzzle elements
- Mobygames_genre
- Role-Playing (RPG)
- Mobygames_pacing
- Turn-based
- Mobygames_perspective
- Top-down
- Mobygames_published_by
- ORIGIN Systems, Inc.
- Mobygames_released
- 1990
- Mobygames_setting
- Fantasy
- Mobygames_visual
- 2D scrolling
- Scanner
- Internet Archive Python library 0.7.5
- Year
- 1990
comment
Reviews
(4)
Subject: no sound
Subject: Use Virtualization to Save
I'll admit upfront that if your only interest in virtualization is to be able to play Ultima VI, then unless that desire is really, really strong, this approach will seem like way overkill.
In any case, VMWare Player is free, and so is VirtualBox. Pick one and install. Then you need to use your virtualization software to create a virtual machine and install an operating system on it. Easiest way to do this is to get hold of an .iso (CD / DVD image) for the OS of your choice. If you want to run Windows on the virtual machine, it will require another license = more money. Therefore, consider a Linux-based OS, like Ubuntu, Elementary, or Bodhi (all oriented toward non-experts).
Once it is up and running and networked, navigate here, play the game a bit, and when you get to a point where you'd like to "save", just take a snapshot via your virtualization software. Even if you reboot the host, you can then bring your virtual machine up again and simply revert to that snapshot.
As for the game itself, I still love it, but must say there are a couple of times in Ultima VI that the way ahead is pretty obscure, and if you miss it, good luck ever figuring out how to beat the game as originally intended (sans help from the Internet). For example, at one point you're several levels down in a cave looking for something you must have to make progress in the game. There are literally dozens of holes to choose from to drop into. The one you're supposed to drop into is marked with a gold nugget, which is great if you can guess that that would be significant, but why would you, considering that in other caves, gold nuggets occasionally are just lying on the ground for you to pick up. So I'm surveying the level and naturally picked up the free gold and moved on, and then EVEN IF I'd somehow later realized "OH, MAYBE THE NUGGET WAS A SIGN", there's no way I could have remembered which of all the holes that nugget was originally next to.
After that experience, I stopped feeling any guilt whatsoever looking to the Internet after feeling like I'd given a section of the game the old college try.
And then also, weirdness, at one point I set some artifacts down in precise locations because that's part of the puzzle to complete the game, and I realized I was missing one ingredient I'd left in my room in the castle for safekeeping, so I go retrieve it and come back, and now one of the other artifacts was just gone. And there was no way to get another one, and no way to complete the game, so I had to restore a snapshot, but thank goodness I was at least able to do that.
So four, not five, stars for this piece of nostalgia. So grateful to the Archive for hosting it!
Subject: response...
Subject: bugging out
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